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It's so much easier with a newer computer (even though I'm recording in 1600x900), due to higher framerates. Museum without killing anyone, with Celerity. Vampire The Masquerade Strongest VampireĪ new Vampire: The Masquerade - Bloodlines 2 trailer dropped today that introduces the Pacific Northwestern clan known as the Brujah.There are even several amusing moments where spoken dialogue slows down while Celerity is active, which was a nice touch. At higher levels of the power, even enemies’ bullets move so slowly that you can outrun them. Your avatar doesn’t move any more quickly than it ever did, but rather, every other NPC moves so slowly that you manage to get several attacks off before they can perform even one. By the time you become comfortable with the timing of button presses and how to move, the power is used up, and you’re left wondering why you did that in the first place.īy contrast, Bloodlines‘ super-speed power (called Celerity) slows down everything else around you. You activate them, and then you have to quickly acclimate to the fact that you’re moving twice as quickly as you were before. In fighting games, however, super-speed powers do nothing but enrage me. In console RPGs, super-speed type abilities are simple for reasons I shouldn’t have to explain. My experience of super-speed type powers comes in two flavors console RPGs and fighting games. It’s also the only game I’ve ever seen that does a super-speed type power correctly.
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It removes things I find obnoxious - such as grinding and other players - it tells a coherent story while still allowing you to feel in control of the narrative, and it gives the player a number of options as to how to approach gameplay while not making one option or character type feel more obviously “correct” than any other. Vampire: the Masquerade – Bloodlines, the cumbersomely named 2004 PC game from the now-deceased Troika Games, is pretty much everything I want in a video game.
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